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Transforming Construction?

1 Introduction

The diagram below is a sort of map of our approach to the problem of transforming construction; it contains all of the key elements of the subsequent discussion. Thus, the two graphs shown at top left are the starting point: unpredictability and unprofitability. The three project phases: design, procurement and construction are split out separately. Within each phase, the sequences of yellow boxes summarise the current mode of operation of the industry, with its main consequences. The blue box sequences show how a Building Information Modelling (BIM) approach might work and the consequences this might have in each phase. The blue text box at bottom left summarises our argument about the similarities between the effects EPOS had in retail and how BIM might evolve in a similar way in construction.

A downloadable version of this image is available at C3IndustryAnalysis.  Still a big diagram, A3 unfortunately.

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Introduction

Most people who do business, either in, or with the modern construction industry become aware pretty quickly that all is not well with the industry. Attempts to understand and to solve the problems of the industry have been many and regular over the past sixty years or so. Murray and Langford provides a useful summary of the most important of these exercises. It's an important document, and it makes pretty depressing reading. In summary:

  • The reports all identify the dislocation between design and construction as a key problem; they urge closer integration within design teams and between designers and constructors.
  • They identify short-termist thinking as a strategic industry problem, and urge major clients, government and parastatals in particular, to provide long term continuity of work to the industry.
  • They identify uncoordinated, incomplete, design information as a common cause of poor construction performance. The tendency of clients to want to rush to site is noted.
  • They identify lack of management skills as a further cause of poor performance on site.
  • They propose innovative modes of project organisation and novel forms of contract as a way to overcome these problems.

Perhaps the most depressing thing to note is the extent to which the reports repeat each other, over and over again, throughout the period, both in their analysis of the industry's problems and in their recommendations for improvement. But nothing really changes.

In fact, it's impossible to imagine how something like an industry, any industry - an entire sector of the economy - might go about solving these sorts of problems. An industry is not a self aware entity, capable of autonomous action. An industry is simply the sum of the individual people who work in it. It is only they, as individuals, who are capable of change; so it is they, as individuals, who must be induced to innovate.

This is the challenge. It's easy enough to exhort, bully, even persuade a few senior executives in the major firms to behave more collaboratively with their clients, their consultants, trade contractors, and even with each other. But to drive such a change of approach down through the ranks, to the muck and bullets level is impossible, as the history of the past sixty years demonstrates.

Instead, ways must be found of motivating fundamental change in the way in which the project level, operations people in construction go about their business. If sustainable improvement is to come about, it must make things obviously better for people at this level.

Start by asking "Where does it hurt?" The two really defining characteristics of the modern construction industry are the following:

  •  Construction is one of the least profitable major sectors of the modern economy.
  • The industry seems to be pathologically incapable of completing projects predictably - on time and on budget.

These two features of the industry - unprofitability and unpredictability - really do hurt people in a personal way. Knowing that the margin between profitability and loss is almost zero, means that every project team member is constantly aware of the extent to which his company depends on him for its survival. And being continuously aware of the likelihood of over-running budgets and schedules is a hugely stressful state of mind. The combination of the two means that people are forced to behave defensively above all else. It leads directly to the confrontational, litigious attitudes apparently endemic in the industry, and it poisons the industry's relations with the outside world. This is pretty personal for most construction people.

So anything that might reasonably be expected to ease this condition is likely to be adopted positively. It is almost certain that Building Information Modelling -  to be discussed in more detail later - is such a development.

The central issues in this analysis - profitability and predictability - are linked in fairly obvious ways, at one level; if a project runs late, that is, behaves unpredictably, preliminaries rise and eat into the anticipated margin. This is the obvious connection. However, the two are also linked by the fact that they are both caused in large part by the same underlying phenomenon - the industry's inability to manage project information effectively.

Construction is an exceptionally information intensive industry. The CICC project in 1996 showed that upwards of 500 individual documents, or documents about documents, are generated for every million pounds worth of project value. And a typical £50M project may involve upwards of fifty separate organisations; statutory bodies, consultants, contractors and so on.

The large numbers of people, the huge numbers of documents and the speed of circulation, all add up to an environment of exceptional information intensity. The crucial point is that very little of the information currently generated in construction is methodically structured, or systematic in any useful manner.

Typical construction documents: drawings, instructions, schedules, programmes, bills, certificates, reports and so on, in fact comprise more or less shapeless masses of ambiguous, subjective information, largely lacking in systematic content. To interpret and use this material accurately and consistently requires the application of very high levels of human judgement and intuition; skills that are both fantastically rare and also largely un-teachable.

The challenge for construction is to find ways of reducing its dependence on unstructured information and individual judgement, and instead, of increasing the use of structured data and objective, fact-based decision making in the operation and management of its activities. Most other areas of the economy have moved on from dependence on personal intuition and subjective judgement. Manufacturing industry has almost entirely eliminated the use of human skills in its production processes and human judgement has been more or less eliminated from front line and middle management data collection, analysis and decision making processes. Construction must follow.

Arguably the most notable example of the displacement of judgement by data has been in the transformation of the retail sector following the deployment of Electronic Point of Sale (EPOS) systems, starting about thirty years ago.

EPOS is a retail data management tool. An EPOS system is essentially a data model of the store in which it is being operated. The system captures enormous numbers of tiny pieces of very precisely specified data about the state of the operation of any given store, as purchased items of stock flow through its checkouts. The system aggregates and organises this data and provides a variety of analysis and management tools, which can be used by store managers, buyers and others to manage the business of the company.

Modern EPOS systems give retailers almost complete control over both their own operations and those of their entire supply chains. In place of subjective judgement, EPOS has provided far more reliable, data based, technical methods of status assessment and stock control  -  the essential requirement for efficient, large scale retail operations.

Until now, there have been no effective mechanisms for recording facts of this sort in construction  -  the data generated at the point of production on projects effectively just evaporates. And there have been no organising frameworks or computer systems available for managing and using this sort of data, even if it could be captured. However, that situation is changing rapidly. Systems, based on a technology called Building Information Modelling (BIM) are becoming available, which will enable the essential production data generated on projects to be captured and managed, just as retail data is managed today in EPOS systems. The introduction of these systems will almost certainly transform construction, as EPOS did the retail sector.

This paper expands on this analysis. To begin with, the nature and extent of the two strategic industry problems  -  predictability and profitability  -  are outlined. The paper then moves on to discuss the 'judgement versus data' problem, as it affects things in the three project phases: Design, Procurement and Construction. The analogy between construction and the retail industry's experience is considered in more detail in the final section. The general argument is mapped out in the diagram below.

To repeat, the central thrust of our overall argument is that both of the fundamental problems of construction  -  lack of project predictability and low industry profitability  -  result directly from the industry's excessive dependence on unstructured information and the degree of human judgement that this necessitates. The only way to make projects predictable and firms profitable is by substituting computable data for unstructured information. Building Information Modelling (BIM) and related tools and techniques will enable this to happen and will transform construction, in much the same way that EPOS has transformed the retail sector over the past thirty years.


1. M. Murray, & D. Langford Construction Reports, 1944-98,(Oxford:
Blackwell Science Ltd., 2003).

2. EU, ACTS; CICC: Collaborative Integrated Communications
for Construction, Report on Project 017, 1995-97,

(Brussels, European Union, 1998)

 

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