Skip Navigation LinksHome > About Us
Skip Navigation Links
HomeExpand Home
 

About Us

C3 Systems was set up in 1998 to explore and exploit the issues at the interface between construction and information technology - both of which industries were moving and changing very quickly then, as they are now.

Over the past thirty five years, the Company and its people have made significant hands-on contributions to some of the largest and most complex construction projects in the UK. We were involved in North Sea platform projects like Murchison, Maureen and Tern where many of today's most advanced construction project management techniques and systems were developed. We helped translate these methods to onshore construction and to implement them on the Bluewater and the Oracle, Reading retail developments; and on the Canary Wharf, Guillemont Park, Lion Plaza and GSK House commercial office projects. We have worked with many of the key players in the construction industry: Bechtel, Phillips Petroleum, Shell Expro, Bovis, Heery, CPC, Mace and many others.

This experience has led to two key insights. First, although the industry has spent huge sums of money on computing and communications technologies over the past thirty years or so, this has led to almost no substantial improvement in the way in which the industry runs its projects. In particular, no significant advance has been achieved in regard to the tools and techniques used to manage projects at the production level, either in design offices or on construction sites. As a result projects continue to overrun, and firms continue to subsist, rather than thrive.

Consider one example. There was a time-it was a brief period-in the sixties and seventies when the large general contractors did in fact attempt to understand in detail how production took place on site. In those days the main contractors self-performed almost all of the work carried out on their projects. Relatively little work was sub-contracted, so they employed large, diverse labour forces. Basic wages were set within the framework of the relevant Working Rule Agreement, but a large part of the worker's take home pay was made up of output-based bonus payments. Initially, these were calculated and administered largely on a rule of thumb basis by site bonus clerks.

One of the first of all construction-specific computer application areas was in the management of bonus payment schemes. These schemes were based on the use of work study and other operations research techniques for measuring effort and productivity on site. The effort, in terms of manhours, required to carry out almost any standard construction task was known in detail, for a wide variety of working conditions. For large contractors with thousands of employees it was obviously crucially important to be able to calculate accurately and systematically the profitability of different types of activity and of different projects. However, as the main contractors disinvested from construction in the nineteen seventies and eighties and specialist sub-contracting, particularly labour-only subcontracting became the norm, this area of computing came to an end. The labour-only subcontractors were generally very much smaller companies which could afford to run their bonus systems in the old fashioned, rule of thumb sort of way.

The result is that, today, no-one really knows precisely how much effort is required to perform any given task on a construction site. Of course, a good foremen knows how much his crew can erect in a day and good schedulers know about optimum gang sizes, workface access issues and so on. But, people really don't even try to think about job sites as production environments; they are just places where problems happen. And to repeat, as a result, projects remain unpredictable, builders remain unprofitable.

The second observation drawn from over thirty years' experience, largely at the interface between construction and computing, is that the IT industry has greatly oversold this industry on complicated so-called 'solutions' that don't in fact solve anything in the real world. The real world of construction is a world of projects; large, complex, transient enterprises which create and exchange huge amounts of design and production information that's in a state of continuous evolution and flux. The real challenge for IT in this context is not for newer, better accounting, HR, or payroll systems; it's for tools and techniques that help project teams to manage these masses of project information more effectively.

C3 Systems (Construction Communications and Control Systems) was set up specifically to create and promote the use of such systems. Our Technical Document Management system - TDM - is probably the best pure technical document management package on the market. Our Production Management system - Insight - enables the project team to manage production information and thus to control production processes with a precision and economy of effort never before possible.

Insight was in a sense, a precursor to BIM, Building Information Modelling. We see BIM as being a truly transformational technology for construction over the coming five to ten years. The analysis leading to this suggestion is outlined in the main discussion paper, below.

Our software development partners are The Technology Forge; our installation and technical support partners are Korscient / Standard Platform.

 

Camden Town Hall